Collaborate, Create, Play
Our mission is to advance data visualization games and playful activities as dynamic tools for communication, co-creation, and collaborative problem-solving in interdisciplinary environments and contexts.
We consider a data visualization game as an interactive activity or game-based tool that incorporates elements of data visualization to engage people in a playful way.
This workshop will showcase innovative uses of data visualization games beyond education, emphasizing their potential to enrich dialogue, build shared understanding, and inspire creative solutions in real-world contexts.
The half-day workshop will feature an opening and fast-forward session, two hands-on World Café-style sessions for exploring submitted visualization games, and a reflection session for discussing experiences and concluding the workshop.
The full workshop proposal is available here.
Workshop Topics
The following topics fall within the scope of the workshop, but we encourage
broader contributions.
Visualization Activities
Gamification Approaches
Digital Games
Design Evaluation Games
Visualization Design Activites
Stakeholder Engagement Games
Educational Games
Decision-making Activities
Idea Generation Games
Analog Games
Storytelling Games
Evaluation Methods
Serious Games
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Submission Guidelines and Reviewing Process
The workshop's extended abstract will be peer-reviewed by at least two PC members and one workshop organizer.
The maximum length for the extended abstract to the VisGames workshop is 2-6 pages including all images, acknowledgements, and references.
We accept both double-blind (anonymized) and single-blind (not anonymized) submissions.
Submissions must be made using the Computer Graphics Forum style, using the conference LaTeX template for workshops.
In the template you will find a proposed structure for the extended abstract.
Select Society: Eurographics, Conference: EuroVis 2026, Track: EuroVis 2026 VisGames