VisGames

Workshop on Visualization Play, Games, and Activities

We are preparing and organizing the third EuroVis Workshop on Visualization Play, Games, and Activities, proposed to be collocated with the EuroVis conference in Stuttgart, Germany during the 2027 edition.

June 2027, Stuttgart, Germany

Submissions & Materials EuroVis Program

๐Ÿงฉ We are preparing our proposal to be part of EuroVis 2027!
Join us in Stuttgart, Germany for the next VisGames workshop. ๐Ÿงฉโœจ

Important Dates

Dates below are tentative and given as month/year while we finalize the schedule. Exact deadlines will be at 11:59 pm (23:59) Anywhere on Earth (AoE)

Extended Abstract

February 2027

Author Notification

April 2027

*Decisions will be shared with authors ahead of the early registration window for EuroVis 2027.

Camera Ready

May 2027

Fast Forwards & Materials

May 2027

Workshop Program

For the complete EuroVis schedule, visit the official program page

A detailed, timed schedule will be published closer to the workshop. Here's a rough outline of the day:

Morning Registration & Opening

Registration & welcome, followed by the opening and fast-forwards session.

Morning Sessions

World Cafรฉ Sessions

Two hands-on World Cafรฉ-style sessions for exploring the submitted visualization games, with a coffee break in between.

Afternoon ๐ŸŽฎ Session

VisGames Challenge

Hands-on co-design & play-testing, followed by finalizing and a Show & Tell, with a coffee break in between.

Afternoon Closing & Social

Discussion & closing remarks, followed by the conference social event.

Collaborate, Create, Play

Our mission is to advance data visualization games and playful activities as dynamic tools for communication, co-creation, and collaborative problem-solving in interdisciplinary environments and contexts.

We consider a data visualization game as an interactive activity or game-based tool that incorporates elements of data visualization to engage people in a playful way.

This workshop will showcase innovative uses of data visualization games beyond education, emphasizing their potential to enrich dialogue, build shared understanding, and inspire creative solutions in real-world contexts.

The full-day workshop will feature an opening and fast-forward session, two hands-on World Cafรฉ-style sessions for exploring submitted visualization games, a VisGames Challenge session, and a reflection session for discussing experiences and concluding the workshop.

The full workshop proposal is available here.

VisGames Challenge

A hands-on co-design, play-testing session. Teams of 4-6 members will design innovative games using the Five Design Sheets methodology, brainstorm ideas, define audiences and rules, and create mini-test scenarios.

Visualization Games

Demonstrate visualization games (e.g., card games, digital games, etc.) and engage with the audience by playing the games at the conference, in a World Cafรฉ setting.

Extended Abstract

Submit an extended abstract in the VisGames template format. We will publish the extended abstracts in the online blog Nightingale, run by the Data Visualization Society, as well as in the EuroGraphics Digital Library.

VisGames Repository & Community

A curated collection of visualization games for diverse audiences and scenarios. Join our growing community across multiple platforms:

Workshop Topics

The following topics fall within the scope of the workshop, but we encourage broader contributions.

Storytelling Games
Serious Games
Digital Games
Evaluation Methods
Educational Games
Visualization Activities
Idea Generation Games
Gamification Approaches
Design Evaluation Games
Visualization Design Activites
Stakeholder Engagement Games
Decision-making Activities
Analog Games

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Submission Guidelines and Reviewing Process

The workshop's extended abstract will be peer-reviewed by at least two PC members and one workshop organizer.

The maximum length for the extended abstract to the VisGames workshop is 2-6 pages including all images, acknowledgements, and references. We accept both double-blind (anonymized) and single-blind (not anonymized) submissions.

Submissions must be made using the Computer Graphics Forum style, using the conference LaTeX template for workshops. In the template you will find a proposed structure for the extended abstract.

VisGames Template Submit to PCS

Submission via PCS:

Society: Eurographics Conference: EuroVis 2027 Track: EuroVis 2027 VisGames

Important LaTeX step for VisGames submissions

In the EuroVis LaTeX template, make sure the VisGames command is uncommented so your paper is formatted correctly:

\EuroVisVisGames % uncomment for VisGames contribution

Workshop Organizers

We are a small passionate team.

Velitchko Filipov

Organizer

TU Wien

Lorenzo Amabili

Co-organizer

Buzzi's RTD & TU Wien

Magdalena Boucher

Co-organizer

University of Applied Science St. Pรถlten

Mandy Keck

Co-organizer

University of Applied Sciences Upper Austria

Archive

2026 - Accepted VisGames

From Nottingham with games โ€” take a look at the research that kept the fun going. These are the papers that made our second workshop a blast! ๐ŸŽฎ

Below are the papers accepted to the 2026 workshop, showcasing innovative research at the intersection of visualization and games.

Archive

2025 - Accepted VisGames

From card games to digital puzzles โ€” take a look at the research that kicked things off. These are the papers that made our first workshop a blast! ๐ŸŽ‰

Below are the papers accepted to the 2025 workshop, showcasing innovative research at the intersection of visualization and games.